What is to say? The skeleton, for a short while, has been resting peacefully and is a resident of a nearby necropolis. Having recently experienced the theft of a personal item, the skeleton is empowered to retrieve its property and seek retribution on the one who dares such a desecration.
Millicent is a solitary girl; having never known her father and only a picture of her mother, she is being raised by her grandparents (Or at least she is told they are her grandparents). Living in the attic room, Millicent loves to play dress-up with old clothes and go on rambles through her make-believe world. Her favourite play space is in the cemetery behind the house, for it is there that she can freely commune with her imaginary friends. Millicent is a loner not by choice but as a matter of circumstances of her upbringing. She is a very lonely child who is devoid of contact with others but still a survivor.